I’m a fan of immersive theatre and virtual reality experiences and had previously visited DotDotLondon’s first outing Somnai in spring 2018. When I heard they had created an immersive experience of Jeff Wayne’s musical adaptation of The War of the Worlds, I was very intrigued. I vaguely knew the rough plotline of the original H.G. Wells’ novel from the 1890s which inspired Wayne’s album. I went along recently with a group of friends. While waiting for our time slot, we took a seat under a Martian in the steam-punk themed pub and restaurant, with sensational newspaper headlines and sinister changing paintings around us giving a hint of what’s to come.
At the beginning of our experience, we were taken to a ravaged room and were introduced to the characters of George Herbert and his fiancée Carrie projected as holograms. After describing the scene of the Martian invasion of 1898, we heard the familiar beats of Wayne’s theme song as our journey began. We were taken to a Victorian observatory and introduced to Ogilvy, the astronomer. Looking through the vintage telescopes, we spy a mysterious green light coming towards the Earth. It isn’t long before ‘something’ has crash-landed in Woking and Ogilvy appears to be burned alive in front of us by a ray beam – an effective, but quite horrifying bit of special effects. The scene really gets your heart racing and sets you up ready to flee.
The experience lasts 110 minutes and features a mix of virtual reality, holograms, pyrotechnics and immersive theatre. You’ll need to be active and be prepared to hide under a table, crawl through a tunnel and slide your way through tight spaces. You get to wear a virtual reality camera on about four occasions, including a haphazard boat trip escaping the Martians (complete with real water splashes!) and a balloon ride. Occasionally, the VR headset could be a bit glitchy, but it certainly transported you to another space. One VR scene in a confessional booth was a little scary, so much so I kept bending down and hiding, prompting an unseen staff member to encourage me to stand up! Seeing some of the men in my group transformed into Victorian women in the VR set was particularly humorous. Along the way, you have many encounters with castmembers in character, with one giving me some money to bribe a boatman, which was a successful transaction! One of the most memorable moments was crouching under a table in a shaking room in the pitch black, anticipating some awful creature about to come into the room. Halfway through your journey you get to stop off in the Red Weed Bar for a cocktail. Read the rest of this entry
Anyone who read my blog often or follows my Instagram account has probably worked out I’m a fan of immersive theatre and experiences. The word has become somewhat of a buzzword in the events industry in recent years and I’ve had a range of brilliant to mediocre ‘immersive’ experiences. However, the recent resurgence in popularity of virtual reality (VR) technology, means this type of production can utilise another platform to expand their scope. Recently, a group of friends and I went along to Somnai, which has been described by its makers dotdotdot (dot dot London) as a ‘live, multi-sensory experience with immersive technologies’.
Checking out the website ahead of its March launch, there were little clues on what a Somnai session would be like. The event is marketed as a type of sleep clinic, with the chilling warning ‘may cause acute death’. Now, of course, this warning cannot be taken literally, but speaking in past tense, it certainly gets your heart racing at points. Somnai is located in a large, unassuming warehouse in Clerkenwell. You are advised to avoid alcohol beforehand so my five sober friends and I arrived in the clinical white reception, slightly apprehensive about what lay ahead. We were ‘checked in’ to the clinic, as we handed in our bags and coats and were given a Fitbit, a dressing gown and padded sleep socks. One by one, we were taken into a small room, where silent assistants scanned our faces with 3D mapping, which all felt rather Black Mirror.
We started our experience in our group of six, meeting our sleep guide, an ethereal and spiritual woman who eased us into the experience with a few probing questions about our dreams (e.g. if you could fly anywhere, where would you go? What motivates you?). We start by winding down and relaxing with a bedtime story as we lie on a giant teddy bear, before zooming through the galaxy under a planetarium-style sky.
The main phase of Somnai is putting on our ‘sleep masks’ – our virtual reality masks – and beginning our VR journey. I haven’t tried virtual reality since its infancy in the 1990s and it’s certainly come on since then (and I would hope so too!). We moved through various surreal landscapes, from underwater kingdoms to grand canyons. Despite a part of my brain not knowing this was real, I found it quite unsettling to step off the side of a cliff or ledge, which was the process to changing ‘worlds’ or ‘zones’. In addition to what we were seeing, we could use our senses by touching, such as feeling the wooden plank ‘drawbridge’ we were crossing under my feet, or stroking the furry plant life in the ocean world. The whole VR experience was amazing and disorienting at the same time. Discussing it afterwards, I realised I had been quite fearful during it and had perhaps become too immersed in these bizarre environments we thought we were in.
Following the VR walkabout, our group was separated and two of us ended up in a very strange and spooky set of rooms. Without giving too much away, we were given a choice, ultimately made the wrong one, and ended our Somnai journey with a particularly scary 2nd session with the VR cameras. For this, our friends and I were reunited in a white hospital ward with masked attendants guiding us to lie in bed and putting on our ‘sleep masks’. I felt like we were in an asylum in a horror film. For the two of us who made the wrong choice, what we saw in the VR was rather unsettling and sent our heart rates up.
Finally, we all ended up in the digital bar, which is constantly evolving with different phases, each with a matching cocktail menu. If you download their app, your cocktail should do strange things when you scan it. With the app, we were able to check our heart rate throughout the process and see a quite horrifying (in my case!) 3D scan of my head. Overall, it was interestingly weird and enjoyable. The plot wasn’t quite coherent, but the mix of senses, VR sights and the cast provided a new and thought-provoking experience. Our group had much to discuss in the cocktail bar afterwards as we discussed our different experiences and interpreted meaning from the various surreal levels. If you’re intrigued about virtual reality, I recommend checking it out while it’s still on.
- Somnai, 2 Pear Tree Street, Clerkenwell, EC1V 3SB. Nearest stations: Farringdon or Old Street. Tickets: From £35 (discount for groups of six). On now until 3 August 2018. For booking, visit the Somnai website.
For a review of Dotdotdot’s 2019/2020 production of Jeff Wayne’s The War Of The Worlds, click here.